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Anticipated indie game Cuphead is delayed—again

Fans are disappointed, but not surprised.

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Sarah Weber

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The stunningly beautiful and seriously delayed indie game Cuphead has hit another snag. 

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Studio MDHR announced in a blog post Tuesday afternoon that the game won’t be out until mid-2017. Indie game fans and critics have been lusting after Cuphead since it was announced back in 2014, and it’s easy to see why. The 1930s-style animation lovingly adapted into a run-and-gun platform is unlike anything we’ve seen before.  

Back in 2015, the studio delayed the game to 2016 after partnering with Microsoft to make it an Xbox One and PC exclusive. At the time it dropped this trailer, whipping anticipation for the game into a proper froth. 

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Though gaming fans are disappointed with the delay, the studio probably won’t have any trouble keeping up the excitement over the next year. What it will need to avoid, however, is the problem former indie darling No Man’s Sky ran into when it fed the hype and then struggled to deliver a product to meet those high expectations. 

Studio MDHR’s full statement on the delay is below. 

Hey everyone, we wanted to finish our game 80 years after 1936 but it will now be 81.

Throughout this year we discussed reducing the scope to make a 2016 release, but we made the difficult decision to delay the launch in order to ship with our vision intact. We are happy to announce that Cuphead will be coming to Xbox One, Windows 10 and Steam in Mid-2017.

We are constantly humbled by your continued support. Love you all and can’t wait to get this to you. Without further ado, we will get back to work!

H/T Polygon

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